Turn-based multiplayer, play-by-mail style
Build chess, word games, or card duels where players take turns hours apart, with turn order and version conflicts enforced by the server, not your client.
3 min read
Tutorials, comparisons, and deep-dives on building browser games. How to wire a leaderboard or a cloud save in a few lines, how Triggair holds up against the other backends, and the tradeoffs worth knowing before you commit to one.
Build chess, word games, or card duels where players take turns hours apart, with turn order and version conflicts enforced by the server, not your client.
3 min read
Nakama is an open-source game server for authoritative multiplayer, and you operate it. Triggair is a managed backend with realtime rooms and nothing to host. The dividing line is whether your game needs a referee.
6 min read
Put players in a shared room and broadcast their positions many times a second. You get presence, fan-out, and remote rendering with no game server to run or scale.
3 min read
Add a server-verified daily login bonus with streaks that pull players back day after day, with no clock cheating and no double-claims.
3 min read
The Wordle 'everyone gets the same board today' trick: a shared seed that's identical for every player yet unpredictable in advance, with the secret safe on the server.
4 min read
Anonymous-first identity means every visitor is a real, save-capable player from frame one. Let them name themselves later, once they're hooked.
3 min read
Give players a save that follows them across devices and survives a dead connection: two methods, with no database and no auth to build.
3 min read
Ship a global leaderboard with daily and weekly resets, plus friends and around-me slices. No table to design, no server, no cron.
2 min read
A question, an idea, or something not working? It reaches the team directly and we read every one.
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