Tutorials, comparisons, and deep-dives on building browser games. How to wire a leaderboard or a
cloud save in a few lines, how Triggair holds up against the other backends, and the tradeoffs
worth knowing before you commit to one.
Firebase gives you a database and the primitives to build a game backend yourself. Triggair gives you the game backend, with the game logic already inside each call. Here is the tradeoff, and when each one is the right call.
LootLocker is engine-first, with native SDKs for Unity, Unreal, and Godot. Triggair is web-first, with one import in the browser. They cover the same features, so the choice comes down to where your game actually runs.
Add coins and gems that players can spend but can never mint. Currency enters only through server-validated paths, which shuts down the number-one economy cheat.
3 min read
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