Competitive leagues with promotion and relegation
Give every player a race worth caring about by wrapping your leaderboard in tiered divisions with weekly promotion and relegation.
3 min read
Tutorials, comparisons, and deep-dives on building browser games. How to wire a leaderboard or a cloud save in a few lines, how Triggair holds up against the other backends, and the tradeoffs worth knowing before you commit to one.
Route every reward through one hardened inbox with exactly-once claims, so a retry or double-tap can never double-grant.
3 min read
Give every player a race worth caring about by wrapping your leaderboard in tiered divisions with weekly promotion and relegation.
3 min read
PlayFab is the mature, do-everything LiveOps backend built for studios. Triggair is the one-import backend built for browser games and the agents that write them. Here is where they actually differ, and when to pick which.
6 min read
Read a server-controlled config blob on boot to run live events, retune drop rates, and kill a broken feature instantly, with no app-store release.
3 min read
Build the retention backbone of a live game (daily quests and a battle-pass season) on progress you already track, with every reward settled server-side.
3 min read
Wire achievements to real gameplay moments with a single report call, and let unlocks escrow rewards straight to the inbox.
3 min read
Keep loot boxes, chat, and UGC compliant across jurisdictions with a fail-closed age system that never stores a date of birth.
3 min read
One call keeps slurs out of usernames and chat: the difference between a UGC game that stays in the app stores and one that gets pulled.
3 min read
Let creators fork each other's levels with server-side lineage and credit: the remix loop that turns a content feed into a movement.
3 min read
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